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Street Fighter IV (PS3) |  | From: Capcom Category: Video Games
List Price: £39.99 Buy Used: £7.00 as of 30/7/2010 03:22 CDT details You Save: £32.99 (82%)
New (16) Used (27) from £7.00
Seller: Cash Generator Irvine Rating: 89 reviews Sales Rank: 628
Format: Unknown format Platform: PlayStation 3 Genre: fighting-action-games Rating: Suitable for 12 years and over Media: Video Game Edition: Standard Edition Operating System: No Operating System Shipping Weight (lbs): 0.3 Dimensions (in): 6.6 x 5.3 x 0.6
MPN: SF4 EAN: 5050053610249 ASIN: B001FSJ9NA
Release Date: February 20, 2009 Availability: Usually dispatched within 1-2 business days
| What are bloggers saying about the Street Fighter IV (PS3) Street Fighter IV (PS3) - Google Blog Search
Google Blog Search Results: 667,691 results for Street Fighter IV (PS3) - showing 1 through 10
• PS3 Super Street Fighter 4
by Feral Kitsune
29 Jul 2010 at 11:06pm
PS3 version. Whenever. And Yes, I DO SUCK. LMAO. ... Default Super Street Fighter 4. PS3 version. Whenever. And Yes, I DO SUCK. LMAO. Bookmarks. Bookmarks. Digg · del.icio.us · StumbleUpon · Google. Posting Permissions ...
• Sony PS3 Street Fighter IV FightStick Tournament Edition | Master ...
by admin
29 Jul 2010 at 7:41pm
Authentic Japanese-style Sanwa Denshi joystick & buttonsPremium-quality components with genuine arcade layoutWired Cable - 4 M (13 FT) lengthConnect to.
• More 2D Screenshots Of Super Street Fighter IV 3D Edition ...
by Spencer
29 Jul 2010 at 11:50am
Capcom is bringing Super Street Fighter IV to the Nintendo 3DS, but have not announced what they plan to do with the 3DS' glasses-free screen. ... cowcow. It's you. There's a soft filter on the PS3 version but it's still more detail and polygons. malek86. I think it's a matter of style. The HD version looks more cartoony, so it makes sense that the clothes would be more uniform in color. Tommy Lee. You're probably right about making up for the hardware short comings, ...
• Super Street Fighter IV 3D Edition vs. Street Fighter IV on iPhone ...
by todaygamenews
29 Jul 2010 at 2:15pm
Game News PS3 PSP Nintendo DS/DSi Wii iPhone Android Mobile ... We thought we`d take the opportunity to compare the graphics in this handheld version to the existing Street Fighter IV on iPhone. However, there`s not much of a comparison. The iPhone Street Fighter uses pre-rendered 2D sprites based on the console/arcade game`s 3D models, for a look reminiscent of Killer Instinct. The 3DS game, on the other hand, appears to use lower-detail versions of the actual 3D models, ...
• Download Super Street Fighter IV XBOX 360/PS3/Wii Game Free ...
by gamefreak
27 Jul 2010 at 1:23am
Super Street Fighter IV is an upgraded version of the original Street Fighter IV with all of that game's characters, plus an expanded roster of both.
• Inception star Joseph Gordon-Levitt gushes over Street Fighter II ...
by todaygamenews
29 Jul 2010 at 4:46pm
Game News PS3 PSP Nintendo DS/DSi Wii iPhone Android Mobile · All Game News · General · Xbox 360 · PC · PSP · DS · PS3 · Wii · iPhone · Android · Amazon.com Widgets. Inception star Joseph Gordon-Levitt gushes over Street Fighter II (Super Street Fighter IV). General July 29th, 2010. Despite having released two weeks ago, Christopher Nolan`s Inception is still on the tip of everyone`s tongue. Hell, it`s still a trending topic on Twitter, one of the most fleeting portals of ...
• Ono: Super Street Fighter IV for 3DS won't alter gameplay | Joystiq
by JC Fletcher
28 Jul 2010 at 10:00am
"And this on a handheld, 2 programmable buttons less than a 360 and PS3 pad? I'm just not seeing it." Uhh.... Street Fighter is (and always has been) a 6-button game. Strength_L_M_H Punches_Y_X_L Kicks___B_A_R ...
• Video: Street Fighter X Tekken PS3 Comic-Con 2010 Debut Trailer ...
by PS3 News PS3NEWSCOM 21917
25 Jul 2010 at 8:27pm
i was a hugh fan from Street FIghter. owned all games on the SNES but since Street Fighter 4 got release for PS3 i hate that game. i don't like the constrolments and also not the skill and combo system. ...
• Street Fighter 4 All Super and Ultra Moves | The iPhone Store
by admin
29 Jul 2010 at 9:42pm
Street Fighter 4 All Super and Ultra Moves, The iPhone Store. ... All Specials From Street Fighter 4 (IV) ... GamerPheonix01 said,. July 30, 2010 @ 5:07 am. @TrickstAProductions in the command list u see triple punch (ex. ryu, ken, abel), well that triple punch is actually LB in Xbox and L1 in PS3, look at the button config. and see it for urself, now for the triple kick, its LT in xbox and L2 in PS3 ...
• Super Street Fighter 4 Dudley Makoto Ibuki Trailer [HD] | Nintendo ...
by admin
29 Jul 2010 at 1:20pm
Click Here to Watch the Super Street Fighter 4 Juri vs. Chun Li Trailer: www.youtube.com Super Street Fighter 4 Dudley Makoto Ibuki Trailer [HD] Developer: Capcom Release: 4/27/2010 Genre: Fighter Platform: PS3/X360 Publisher: Capcom ...
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Product Description
Street Fighter IV brings the legendary fighting series back to its roots by taking the beloved fighting moves and techniques of the original Street Fighter II, and infusing them with Capcom's latest advancements in next-generation technology. Everything that made the legendary Street Fighter II a hit in the arcades, living rooms and dormitories across the globe has been brought back in Street Fighter IV. Players will be able to play their favourite classic characters, such as Ryu, Ken, Chun-Li and Guile, along with new characters, including Crimson Viper, Abel, El Fuerte, and Rufus. Characters and environments are rendered in stylised 3D, while the game is played in the classic Street Fighter 2D perspective with additional 3D camera flourishes. Six-button controls for the game return, with a host of new special moves and features integrated into the gameplay system. Street Fighter IV brings a brand new fighting game to fans the world over. - Stylised 3D environments and characters
- Traditional "2D" Street Fighter six-button gameplay
- Classic Street Fighter characters re-imagined for a new generation of gamers, including the original cast of Street Fighter II
- New brawlers: female super-spy Crimson Viper, lucha libre wrestler El Fuerte, mixed martial artist Abel and more!
- New special moves that go beyond any Street Fighter fan's wildest imagination, including Focus Attacks, Super Combos, and the revenge-fueled Ultra Combo system
- Amazing locations never seen before in a Street Fighter game
- New gameplay elements provide challenges for both newcomers as well as the most seasoned Street Fighter pro
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| Customer Reviews: Street fighter IV July 21, 2010 Luke Thrower Street fighter has come along way since its begginings as a coin-op arcade machine in the back alleys of japans arcade scene. Street fighter 4 or IV was released out into the wild in 2008 and made its way to the consoles the next year.
Street fighter is a arcade fighting game and is heavy on action, mixing up a range of powerful martial arts moves and crazy combo's, but also using ranged power ball attacks for the more defensive players.
It aims to be more of a purist fighter game, the button mashing that occurs in Tekken will lead to failure almost instantly as you need a good understanding of basic combo's on which to build, otherwise the fight will be over very quickly.
All the characters in the game have their individual style , meaning there is always at least one to suit you and give a fighting chance. 26 characters feature in the game including regular favourites Ken, Ryu, Chun li and Guile as well as a few new faces to fight against.
Some of these are good in the air , whilst others are stronger on the ground, as always it is important to find a character with a compromise in the style you like. Every character has their strengths and weaknesses, what makes Street fighter fun is trying to find the opponents weak point whilst covering yours.
The games main mode is the Arcade mode, it's actually the only mode beside the challenge and online features so will be where you speend your time.
The Arcade mode lets you pick your fighter and then fight to unlock others along the way, this is pretty standard and includes the options of how long fights will last and how many rounds. There isn't too much to it really as Street fighter never has been one for the campaign scene like Tekken.
Challenge mode is the training section of the game, it has different areas designated for helping you learn the different aspects of the game. This is mainly done by following instructions and recreating moves or combos, as you carry on, the moves become more difficult as does the opponents your training against.
Multiplayer is both offline and online, both experiences run smoothly and feature a few different modes. Firstly there is the basic versus mode which pits you against an opponent, the matchmaking service is considerably quick and makes sure your with someone of equal ability and connection speed, the latency is also low which is important as Street fighter matches are rarely slow affairs.
Another addition is challenges, pick from a pre-made group of time attacks and survival modes and this will put you in with groups of others trying to complete these. This fits into a leaderboard system which shows you how good you are compared to the rest of the Street fighter community.
Finally there is tournament mode, this puts you into a group of individual fights and lets you battle out the rounds to come out as champion. Many of these tournaments are also run by magazines like Playstation magazine and PSN also has a few Street fighter nights. So you can feel part of a bigger community and gain more respect for your fighter if you can win against higher esteemed gamers.
The controls seem daunting to begin with and are based around a six button attack system, this allows the player to pull of a range of kicks, punches, power balls and specials. Once you begin to get used to it , you learn how easy it it for the moves to flow together and combine and soon allow you to create powerful chain combo's which are really difficult to get out of.
Two really simple moves that any new Street fighter should learn are the basic, Shuryouken and Hydouken. The Shuryouken is a powerful jumping punch which does a decent amount of damage and is good way to finish a standing combo, Hydouken is a little less close up , this move sends out a small powerball which goes across the screen and helps keep your opponent at range. These can be combined with jumps and sending out multiple ones at different angles, so your opponent gets attacked from all sides.
In addition to the regular fighting style of Street fighter, there is also now focus attacks and ultra combo's. Focus attacks are moves that let you take on an attack with small amounts of damage, before countering whilst the opponent finishes the move. This is useful when you are stuck in a combo attack and need to change the tide of the fight, it starts with your character changing their fighting stance and then as you hold down the counter buttons the move charges, making it more powerful, these are unblockable and so an important tool if your being beaten.
Secondly you have the super combo's, this is built up in the revenge meter. The revenge meter fills as you attacked and take damage, as this builds it is able to be released in a super combo which deals heavy damage and means even when all seems lost you can pull the fight back. These begin with a 3D cutscene which shows your character perform an animation and then release their combo, which are generally full of exciting kicks, punches and power ball attacks, however this isn't full proof and can be blocked.
Everything is designed in true 1080 HD making every move and all the settings look fantastic and vibrant, this is best shown during big combo's or power moves where the whole screen becomes full of movement and lights. The colours are really vivid and the fabrics of costumes look quite realistic albeit in a cartoony way, they move with the characters and is really effective seeing the belts fly around.
The game is mostly played with a 2D view , but certain moments cause the game to move into 3D which is done really smoothly and you hardly notice the transistion. It really helps give the move a sense of importance as well as intensity as you know whats coming and how you may defend against it, if your on the unlucky recieving end.
The game features a good amount of area's to fight in which fit with the characters, these include alleys, deserts and building tops. This gives the game a good sense of range and feels as though the fights are set around the world and have some importance.
As a change from previous games, the game actually uses English voice actors for the characters. I have mixed feelings about this as in one way it's nice to understand them, but on the other hand the languages gave the game a sense of culture and made it more realistic. This is more a question of taste I think but personally I slightly prefered having the japanese voice overs.
Apart from that the general vibe from the game is nice and atmospheric, a simple soundtrack means all the attention is on the game and the sounds of kicks connecting is very nice and powerful.
Sets of DLC were released onto PSN, these were only costume packs and didn't add anything game changing or worth getting.
This is a really good fighting game, however that is all. It doesn't have the campaign or real story enthasis that Tekken does and is also a lot quicker paced. It is a question of feeling that boils down to wether you get this game , some will like it some will prefer Tekken, It's like the FIFA and PES of the fighting world.
Street Fighter IV June 2, 2010 Aitor Rubio Gutierrez Es un buen juego para jugar con los amigos, el unico problema es la falta de un pad especial, como el que se vende, para jugar, lastima que sea demasiado caro y salga poco rentable para lo que se va a usar...
A great game, if you're prepared to invest your life in it. May 29, 2010 Rocket Scientist (UK) The first thing that hits you about SF4 is the stunning presentation. There isn't much else that will look or sound as good on a huge HD TV. The character animations are superb, as are the backgrounds - the level of detail put into this is unquestionable.
How does it play though, in relation to the classic arcade SF2?
Well, the flavour of the original has definitely been retained. All the characters moves are completely responsive, tailored for split second recations. The gameplay has been designed more for sport than for simple entertainment - beneath the bright colours and cartoon graphics this is precision bit of kit. It's blindingly fast too. The collision detection is flawless, as expected, allowing you to vary the weight of your strikes depending on their depth, just like SF2. Succesive hits landed (or taken) will build up your revenge meter and allow you to unleash a super, or ultra, combo to turn the tide or score a stunning KO. Alternatively, focus attacks can use this energy to break an opponent's guard or neutralise a super combo. All in all, it's a masterful fighting system built for pros but which is till accessible to beginniners.
The arcade mode is derivative of SF2 also. You fight a selection of opponents culminating in a semi final battle against a natural rival and then against the new boss, Seth.
One of the biggest problems with SF4 is Seth and this is not due to fanboy dismay that M Bison is no longer considered boss material (in fact he is one of the weakest, most toothless characters in the game) but more to do with his programming. In SF2, Bison was programmed specifically to make you keep pumping coins into the arcade machine. His lightening fast attacks could turn a win into a defeat in seconds or blow you away before you could even land a hit on him - this was hugely frustrating but also incredibly addictive. With SF4, Capcom have tried to channel that frantic sensation but they have forced the issue. In round one Seth will essentially do nothing - in round two and the final round he will spring into action like Bison incarnate. Being handed the first round just to guarantee an exciting finale is a bit patronising.
The game is also pretty hard on arcade setting. I have played SF for many years, but this one is just about manageable for me on Easy. Even at this level certain characters attacks (Abel's roll and throw, Zangief's spinning piledriver) are unavoidable. Practice is the key, of course and this title will need plenty.
There is extensive online support but if you are to stand a chance you will need a good connection. Online battles tend to be a race to fill the ultra move bar which lessens the strategy - also no-one online will settle for scoring a KO without a super combo at the very least.
Overall, SF4 is almost incredible. You definitely won't regret buying it. The only reservation I have is the sheer amount of investment needed to get any good at it and the pregramming of Seth. It would be a good game to be stuck on a desert island with.
Online Gaming King March 23, 2010 PSR Cairns (UK) It took me some convincing and a steep reduction in price for me to even consider commiting to this purchase after being bitter about Capcom's 'Cash Cow-Fighter' franchise milking but since it's arrived, I have been a very happy bunny.
Firstly, let's clear those messy reviews up: anyone who thinks this game doesnt do the original any justice and pick holes in its apparent 'lack of moves' or glitchy internet performance needs their head (as well as their modem) examined.
Gamespot and industry-wide reviewers have generally hit the nail on the head. Not only does this game play brilliantly, but it does take time to master. The character roster is large (about 18 or so characters - some you have to unlock), new faces have appeared and some excellent tweaks have also been added. For example, new focus moves and unique kicks/punches native to individual characters. This is Capcom doing what made SF2 game so appealing - combining excellent 2D fighting with super-slick gameplay. It is also Capcom's concession of defeat in some ways- they have rid the game of horrid additions in old SF2 perversions such as mid-air fireballs (consigned to only few characters) and wretched mid-air blocks. They have also 'tightened up' characters so Ken and Ryu's dominance is no longer the case, you can pick Zangief, Chun Li etc and still feel you're the stronger character. The gameplay is very smooth and online gaming has me (with my very basic connection) hooked and in awe of how smooth it all is, even with most opponents having very little signal strength. Be warned though, a lot of the more experienced fighters will have you in fits of rage - my control pad is being hurtled across the room on a regular basis.
I've always steered clear of cell shade animation but I am very impressed. The exaggerations of Guile's hair, Chun Li's huuuuge thunder thighs etc are a blast. It's unmistakably 2D fighting but it is also cunning way to 'cheat' around it. The black thick outlines confidently contrast against the 3D backdrops which are now much more up to date and add to the feel of the game. Sound is ace - although the random commentary does irritate me when he gets excited about the first hit.
Other minor gripes: Aside from unlockable bosses, new faces like Abel seem weaker. C Viper is the only exception(?!), Arcade Mode - not clear how to turn off ability for challenger to interrupt your game so it can be v v frequent! CPU is a bit poor, completion Medium Hard is relatively easy.
The advent of Super SFIV is annoying and I just hope Capcom don't milk the franchise too much once again. It was the constant spending of money on new 'releases' at FULL PRICE back in the day on the SNES (i.e Turbo, Super SF 2 which put me off this one initially. As did the other crappy abhorrations out there (see the hideous SF Vs Marvel) Which as a shame, because this is a real gem.
Bring it on.
After Tekken 6, disappointed. March 20, 2010 lkb (UK) 0 out of 2 found this review helpful
I had been playing Tekken 6 prior to buying this and when I got this i was disappointed big time. The characters don't seem to have many moves compared to Tekken 6.
The graphics are also nothing to Tekken6. This is a old school game for the fans, and Tekken has better graphics and every character has many more moves.
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