Final Fantasy XIII (PS3)

Final Fantasy XIII (PS3)

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From: Square Enix
Category: Video Games

List Price: Â£49.99
Buy Used: Â£16.94
as of 30/7/2010 02:50 CDT details
You Save: Â£33.05 (66%)

Qty 1 In Stock


New (19) Used (23) from Â£16.94

Seller: You Send Me Money, I Send You These...
Rating: 3.5 out of 5 stars 128 reviews
Sales Rank: 267

Platform: PlayStation 3
Genre: role-playing-games
Rating: Suitable for 15 years and over
ESRB: Everyone
Media: Video Game
Edition: Normal
Age: 11 - 18 years
Operating System: Playstation 3
Shipping Weight (lbs): 0.3
Dimensions (in): 6.8 x 5.3 x 0.6

MPN: PS3FINALFANTASYXIII
EAN: 5060121820821
ASIN: B000FN5EYE

Release Date: March 9, 2010
Availability: Usually dispatched within 1-2 business days

What are bloggers saying about the Final Fantasy XIII (PS3)


Final Fantasy XIII (PS3) - Google Blog Search
Google Blog Search Results: 419,372 results for Final Fantasy XIII (PS3) - showing 1 through 10

Final Fantasy XIII (13) Review (PS3 and Xbox 360) | Console Games ...
by unknown
29 Jul 2010 at 7:52am
Final Fantasy XIII (13) Review (PS3 and Xbox 360). The latest offering from the Final Fantasy franchise has proved contentious and has divided its enormous fan base into two groups: those who resist changes to its almost twenty year old ...
SideQuesting » Review: Final Fantasy XIII (PS3, 360)
by Dalibor Dimovski
22 Jul 2010 at 10:42pm
The only problem was that the PS3's success was hurt early on by horrible leadership decisions, causing gamers to migrate to the XBox 360 and Wii in droves. Final Fantasy XIII, still in development for a Playstation that was saturated ...
PS3 FINAL FANTASY XIII ????? ????? | Blowelt | Crea tu Blog
by admin
29 Jul 2010 at 11:41am
25 Responses to PS3 FINAL FANTASY XIII ????? ?????. Avatar. frymastermeat. July 29th, 2010 at 5:35 pm. @sergiodeckerlw. No? no you didn't. Avatar. sergiodeckerlw. July 29th, 2010 at 5:37 pm. Brilliant game the graphics at 2:05 ...
Final Fantasy XIII for PS3 or Xbox 360 for $35.07 Shipped
by unknown
27 Jul 2010 at 1:06am
Amazon.com has the Final Fantasy XIII for PS3 or Xbox 360 for a good price.
Final Fantasy XIII (13) Review (PS3 and Xbox 360) | Video Games Review
by admin
27 Jul 2010 at 1:46pm
The latest offering from the Final Fantasy franchise has proved contentious and has divided its enormous fan base into two groups: those who.
Final Fantasy XIII: Not PS3 Exclusive in Japan ? Xbox 360 Version ...
by Alan Ng
22 Jul 2010 at 12:26am
Final Fantasy XIII: Not PS3 Exclusive in Japan ? Xbox 360 Version coming? Square Enix doesn't seem to be able to make up their minds recently. After telling you that the company were unsure as to where to take the storyline for Final ...
Watch NooBTooB Ep 181 ? Final Fantasy XIII, beta StarCraft II ...
by ToVid
29 Jul 2010 at 11:19pm
Games we already play with us: (360 | PS3) Final Fantasy XIII: 2:56 (PC) StarCraft II beta: 26:10 (Multi) Just Cause 2 Demo: 36:25 News (PS3) Yakuza 3 : 44: 58 (PC) 40000 Warhammer: Dawn of War II ? Chaos Rising: 46:00 (XBLA) debris: ...
Final Fantasy XIII Dynasty Doc Trailer [HD] | jellofart's blog
by admin
28 Jul 2010 at 3:45pm
TAGS: Final Fantasy XIII Dynasty Doc Trailer [HD] machinima video game videogames games squre enix rpg role playing playstation ps3 playstation3 sony online computer entertainment soe scea network psn xbox xbox360 360 microsoft ...
The North American Edition Of The Recreation Of Final Fantasy Xiii ...
by unknown
28 Jul 2010 at 5:23am
The other day Square Enix announced it formally in the column of latest publicized films on North American official website that PS3 / Xbox 360 role-playing game "Final Fantasy 13" will be launched on March 9, 2010 in Europe and America ...
Review: Final Fantasy XIII | Edge Magazine
by Edge Staff
5 Mar 2010 at 5:27am
The release of a new Final Fantasy is still one of videogames' biggest events. But should we accept the invitation? ffxiii_1.jpgFormat: 360, PS3 (version tested)Release: March 9 (US/Eur), out now (JP)Publisher: Square Enix Developer: ...

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Editorial Reviews:

Product Description
  • Newest installment of Final Fantasy features futuristic civilization illuminated by the Light of the Crystal
  • Features the latest in cutting-edge technology
  • Provides tangible, intuitive controls
  • Delivers seamless transitions between real-time gameplay and stunning in-game cinematics
  • Developed by Square Enix



Customer Reviews:
3 out of 5 stars Square Enix needs to take a look at older Final Fantasy's   July 26, 2010
C. Anderson (Scotland)
I love the Final Fantasy series. Final Fantasy 7,8 and 10 have consumed WAY too much of my time, but that was because they are excellent games, even 9 and 10-2 were great games. However...

Why have they got rid of the much loved Materia system from 7?
Why have they gone super-futuristic?
Why do you spend the first hour and a half of this game running through corridors, fighting stuff, not having a clue as to what is going on?
Why have battles become cack?
Why has magic got almost no place in the game anymore?
Why can I win this game by attacking and using potions? this is ridiculously boring and easy.
Why is there an option that lets me fighters fight by themselves?
Why do I repeatedly run,fight,run,fight,watch cut scene,fight,run,fight,save?
Why is there no exploration like there is in others?
Why is there a massive lack in extras by comparison to 7,8,etc?
Why are the different factions called L'cie, Fal'cie,Pulse L'cie,etc. This takes ages to figure out who is who!

On the positive it looks great when it wants to.

I don't understand how a company with so many great previous titles can make this game. What they need to do is take all the best features from their previous titles and put them into a game. What they have done here is get rid of them, like all of them - hence the massive price slash.

The game overall as a game is ok, but don't expect a classic game that you'll spend a month playing.



4 out of 5 stars Not the best.....but not at all bad!   July 24, 2010
L. R. Barnes
After so many entries in the series is it very hard not to compare a Final Fantasy game to earlier games.
Personally I fell in love with the series in the PS1 era, so for me VII, VIII & IX serve as my benchmarks, for me these are 5 star games.
Final Fantasy XIII has a very good story although I would imagine it is hard to keep track of if you do not read the datalog story updates along the way.
I was also impressed by the cast of main characters, they are a very likeable bunch and are quite interesting. The downside being it is the non playable characters that are sorely lacking, those that we do have are forgettable. The game also lacks a great villain (need I mention Sephiroth?), the main villain is just, well, plain boring and uninspired.
Gameplay itself is like many before me have said, just too linear. You could probably play the game by just looking at the small map in the corner of the screen, however the section on Gran Pulse is a welcome relief and the only free roaming part of the game, and there are lots of missions to complete, this section is available to continue after the main game is over, just like Grand Theft Auto 4, however this makes little sense as 2 of the characters who die at the end of the story are still in the main party.
The battle system is excellent, fast paced, smart and above all fun, the job system and paradigm shifting are brilliant.
The graphics as well are absolutely stunning, I would go as far as to say beautiful, an absolute treat for the eyes.
I belive the music in an FF game really makes a big difference to the whole experience, and this game has a reasonably good score. Apart of course from that horrible song at the end.
In summary this is an excellent game, it just lacks a bit of freedom, and that Epic touch.



3 out of 5 stars FF: Frequently Futile   July 23, 2010
Rosh
the experience is styled around simplicity, where character depth, locations, and general gameplay is very limited

the characters fail to captivate......reviving old rpg stereotypes such as Snow who portrays te groups naiive motivator convinced their dilema can almost be shrugged off and consistenly trying to liven up the atmosphere with his cheery facade

locations!!!! gran pulse is the only place to explore though the dimensions appear titanic there is very little to actually see....it just takes forever to traverse even with chocobos

the game mechanics revolve aroun the paradigm system which while engaging still requires very little maintainance or strategic thinking....ff9 had so much variety it was overwhelming which at times irritated me....giving me too much choice....this game gives me almost none at all.....battles aren't difficult strateically only really just tedious

stunning, though expected, graphics but gameplay is relativily lacklustre.



2 out of 5 stars A bland, repetitive game with good presentation   July 22, 2010
ProM
This 13th episode delivers, right from the start, incredible production values in the form of costume, weapon and vehicle design, well orchestrated musics, and graphically polished cinematics and menus. Simple tutorials introduce the new combat system to the player step by step, making the game easy to learn for the least experienced gamers, and without being an annoyance to the most experienced.

The innovative combat system makes battles much more dynamic and interesting in general : even though it's still turn based, it feels like real time because there is nearly always something going on and characters change formations by themselves during combat. An interesting mechanic called "Paradigms" allow you to change your character's role during a combat, which you will find yourself doing a lot for more efficiency. This, coupled with the new "chain" system, which encourages you to focus on one enemy at a time with the right types of attacks, makes battles that are fun to figure out, play and watch. You can also customize each character by upgrading any of their 6 available roles (healer, guardian, physical attacker, magical attacker, enhancer, crippler).

Good, but what about the story, the narration, the feel and atmosphere of the game, which is the most important element of a role playing / adventure game that Final Fantasy games are ?
Unfortunately, this game is a real failure in this department. Right from the start, cut scenes feel like they're out from a bad action/drama movie, using and reusing the most ridiculous clichés. Most of the characters lack an interesting personality, background and motive for their actions. The English voice acting is insufficient, and the dialogs dumb. Even the musics, that Final Fantasy fans have come to expect a lot from, fail to create fascinating atmospheres like some of the previous games did.

What doesn't help is that outside of combat, the game has little to offer in terms of gameplay. Here is what you will do and keep doing when playing Final Fantasy XIII : you will walk down a linear, repetitive path blocked by enemies. From time to time, you will find a bonus item in a futurist-looking chest hidden on the side. Every few fights is followed by a cutscene. And that's it. Once you've reached the end of the path, you'll just find a different path with new looks and some new enemies, but it will always be as linear, with the same chests, the same repetitiveness and inability to do anything but fight your way to the destination. Where are the previous games adventure moments, where you could explore a city to find something out, or even just interactive story telling moments where you would hang out with other characters somewhere and choose who you want to talk to ? Where are the beautifully crafted environments that were so much more than a repetitive path to a destination ?

I found myself keep playing anyway because I still enjoyed the battles and the general presentation quality, even though that one gets worse and worse as you progress through the game. But eventually, it becomes obvious Square Enix made it so you have to play a lot of battles, and made them as long as possible, to give the game a longer play time and hide it's shallowness. After you realize even the story barely develops at all through the whole game, you're left wondering why they would possibly make this much, much worse game than Final Fantasy VII or VI despite all the modern technological assets to make a game look and feel great.



3 out of 5 stars Change your fate? Not in this linear game!   July 4, 2010
Ms. S. L. Houghton
For a game with a story that so heavily revolves around the idea of being in control of your own destiny and actions, it's remarkable that the player is almost an afterthought in what is essentially a mildly entertaining, completely linear movie.

What SquareEnix did right: the game looks amazing, the battle system has some interesting ideas and is fast-paced, and occasionally you get a glimmer of insight into how good the game really could have been.

What SquareEnix did wrong: Geez, where do you start?

The biggest problem for me is the linearity and the lack of 'fat'. FF13 is truly 99% fat free, except that the fat NEEDS to be in RPGs to create worlds that feel alive and not just in existence for the convenience of the game plot. There are no towns, no NPCs to interact with, no real, diverse sidequests (I don't count 60 monotonous, simple monster hunts as sidequests!). You are basically moving the characters from cut scene to boss fight to cut scene along a straight road for 90% of the game. The environments may be pretty, but a straight road is a straight road. The only world you get to explore of your own free will is a dead, non-immersive one devoid of anything but monsters and dull ruins.

You get to fight battles along these straight roads, though, sure. Unfortunately you are a) rewarded for speed and b) given 'auto-battle' functions that select the best option 99% of the time as long as you scan your enemy for weaknesses. There's little to be gained in wasting your time, fiddling around with the manual ability selection just for the sake of it, meaning that the most efficient course of action is just to hammer auto-battle. The paradigm system adds in some level of manual interaction, but it's about the only element you really feel the need to control. You reach the point where you have to ask 'what is the point of me even being here when the game can basically just play itself?'.

The gameplay mechanics and design in general tend to boggle the mind, too. FF13 is lumbered with a weapon upgrade system that is utterly joyless to use, and dependent on very expensive components, most of which you won't have enough of until the last quarter of the game. The way it works, and the optimum way to avoid wasting your very limited funds of money, is also barely explained and relies upon a number of 'hidden' functions that you'd never figure out on your own. You can't even preview upgrades before you apply them, leading to a lot of frustrating reloading so that you don't end up wasting your precious components. Eidolons are, yet again, mostly useless except for a few gimmicky farming opportunities. The character development system is completely linear and offers no choice until the latter part of the game. In fact, you are pretty much restricted in what you can do until you complete the storyline, at which point you can fully develop your characters and take on tougher enemies on Pulse. What's the point though, you have to ask yourself? The story should be the motivator for an RPG. Once it's over, you're likely to lose interest.

But what of the story itself? The story is good, right? Well . . . yes and no. For me, an RPG really needs a lead character for the player to connect with - none of the fairly bland cast here really perform that role. You're left with a group of headless side-characters, none of whom are particularly memorable, except for those who are infuriatingly annoying (I wanted to strangle Vanille by the end of the game). Each one goes through a horrendously forced 'revelation' during the story that 'solves' their primary character flaw and then everything is hunky dory for them. Add to that a plot that gets absurdly abstract/unexplained in the latter half of the game and has a completely ridiculous ending, and I felt distinctly short-changed on rich and interesting plot for this Final Fantasy.

This is, essentially, a game that could have been a decent movie. It would have taken very little effort to remove the gameplay elements from it. Check out Heavenly Sword or Uncharted for games that manage great visuals and brilliant production values, whilst still being very playable and immersive. Unfortunately, Final Fantasy seems to be heading the way of all style and no substance, and as a long-term fan, I was ultimately very disappointed by this latest entry.


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